Feats

Diese Feats können in der Kampagne zusätzlich erworben werden. Sie sind dazu gedacht um ein paar kleine Balancing-Macken einiger Pathfinder Klassen auszugleichen. Weitere Feats können vorgeschlagen werden.

Combat Feats

Two-Weapon Assault

When charging while dual-wielding you can use two weapons to quickly attack multiple times.
Prerequisites: Two-Weapon-Fighting, 16 Dex
Effect: When wielding two one-handed weapons made for a creature of your size you can as a full-round-action charge and attack the target with a full round-attack instead of a single attack at a penalty of -4/-4. The penalty is reduced by -2/-2 when using light weapons. When using Two-Weapon Assault you can only charge at half the usual charge speed, which is equal to you normal land speed, but still need a straight line to charge. When charging with only half your base land speed the attack penalty is reduced by an additional -2/-2.

Normal: After moving you can only attack with one weapon as standard action.

Blade Flurry

You can whirl your blades in a deadly flurry of blows and attack more quickly in less time while moving and attacking with two one-handed slashing weapons.
Prerequisites: Two-Weapon-Fighting, +5BAB, 18 Dex
Effect: When using two one-handed slashing weapons made for a creature of your size you can as a full-round-action move up to your base land speed and make a full-round-attack at a penalty of -6/-6. This penalty is reduced to -2/-2 when using light weapons.

Normal: After moving you can only attack with one weapon as standard action.

Weapon Finesse, Improved

Using dexterity and anatomical knowledge you can wield light melee weapons with more precision and make each attack count by positioning it at effective spots.
Prerequisites: Weapon Finesse, 16 Dex, 12 Int
Effect: With a light weapon, rapier, elven curved blade, whip or spiked chain made for a creature of your size you may use your Dexterity-Modifier instead of the Strength-Modifier on damage rolls. If you wear a shield the armor check penalty reduces the Dexterity-Bonus to damage. The Strength bonus to attack damage is removed but a negative strength modifier still applies to the damage value. The Dexterity based damage bonus is precision damage and therefore does not apply to creatures that are immune to flanking and precision damage like elementals.
Special: Natural Weapons are considered light weapons for the purpose of this feat.

Normal: With normal Weapon Finesse you can add your dexterity modifier only to the attack roll, not to the damage roll.

Feats

Tear of the Moon th3ll